# The data of a particular octahedron # these coordinates are used since the game needs a face with # normal (0,0,1) # Zeye .. for perspective 10 #points 28 0 0 1 0 0 -1 -0.8165 0.4714 0.33333 0.8165 -0.4714 -0.33333 0.8165 0.4714 0.33333 -0.8165 -0.4714 -0.33333 0 -0.9428 0.33333 0 0.9428 -0.33333 0 0 1 0 0 -1 -0.8165 0.4714 0.33333 0.8165 -0.4714 -0.33333 0.8165 0.4714 0.33333 -0.8165 -0.4714 -0.33333 0 -0.9428 0.33333 0 0.9428 -0.33333 -1.2247 -0.7071 1 1.2247 0.7071 -1 0 1.4142 1 0 -1.4142 -1 -1.2247 0.7071 -1 1.2247 -0.7071 1 0.61237 1.06066 0 -0.61237 -1.06066 0 1.2247 0 0 0.61237 -1.06066 0 -0.61237 1.06066 0 -1.2247 0 0 #polys # poly 0 and 1 are extra blank polys to help draw blanks # their colour actually means the orientation! (job security code!) 16 # number of points in poly, colour, points 4 0 18 21 16 18 4 1 20 16 18 20 4 0 18 21 16 18 4 1 20 17 19 20 4 0 20 26 27 20 5 1 26 18 16 27 26 5 0 17 24 25 19 17 4 1 21 25 24 21 4 0 18 21 22 18 4 1 22 21 17 22 4 0 20 23 16 20 4 1 20 23 19 20 4 0 21 23 16 21 4 1 21 23 19 21 4 0 20 18 22 20 4 1 20 22 17 20 #faces 8 # number of polys, polys 1 2 1 3 2 4 5 2 6 7 2 8 9 2 10 11 2 12 13 2 14 15 # light vector -- where's the light is coming from 1 0 1